bfrpg

bfrpg
Number appearing1d10, Wild 1d10, Lair 1d10
Armor class14
Move10' Fly 60' (10')
Hit dice2
Treasure typeNone
Damage per attack1 bite (1d4)
Morale8

A giant bat has a wingspan of 15 feet and weighs about 200 pounds. They have the same sensory abilities as normal-sized bats, but being much larger, they are able to attack adventurers; many are carnivorous, making such attacks likely.

Special Abilities

Darkvision — Natural sonar allows them to operate in total darkness.

Source: Basic Fantasy Role-Playing Game. Attribution: Chris Gonnerman / Basic Fantasy Project. License: CC-BY-SA-4.0.

osric

osric
FrequencyUncommon
Number appearing3d6
Armor class8, see below
Move10-ft; 240-ft flying (AA:V)
Hit dice1d4 hp
% in lair10%
Damage per attack1d2
Special attacksNone
Special defensesSee below
Magic resistanceStandard
IntelligenceAnimal
AlignmentNeutral
SizeSmall

These are giant versions of carnivorous ordinary bats. Their bodies grow up to 3-ft long, and they can have wingspans of up to 6-ft. Highly manoeuvrable, users of missile weapons will suffer a -3 "to hit" penalty unless the attacker's dexterity is 13 or higher. They must land on their intended victims to attack. There is a 1% chance that those so bitten will contract rabies, or some similar blood-borne infection.

Special Abilities

Highly Manoeuvrable — Users of missile weapons will suffer a -3 "to hit" penalty unless the attacker's dexterity is 13 or higher.

Disease — There is a 1% chance that those so bitten will contract rabies, or some similar blood-borne infection.

Attack Method — They must land on their intended victims to attack.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.