osric
osric| Frequency | Rare |
|---|---|
| Number appearing | 1 |
| Armor class | 3/7 |
| Move | 180-ft swimming |
| Hit dice | 12 |
| % in lair | 40% |
| Damage per attack | 1d6 (×8)/5d4 |
| Special attacks | Constriction |
| Special defenses | See below |
| Magic resistance | Standard |
| Intelligence | Non- |
| Alignment | Neutral |
| Size | Large |
These monsters live deep within the oceans at depths few can reach. Occasionally they will surface to attack a passing ship. When these squid attack they will attach themselves with two tentacles to the ship. This leaves the other eight tentacles free to go after the crew. When the squid has picked the ship clean it will crush the hull and drag the wreckage to its lair.
A giant squid's body is protected by a tough shell (AC 3), but its tentacles and head is more vulnerable (AC 7). Each tentacle hits for 1d6 damage. With each successful hit it grabs its victim and holds it. With each successive round the tentacle does an additional 2d6 crushing damage until the victim is dead. It takes one round to eat its dead victim, then the tentacle is free to attack a new target. The squid's sharp beak bites for 5d4 damage. They only way to get a squid to release its victim is to sever the tentacle by causing 10 hp damage to it.
Those within the tentacle's grasp are 25% likely to have both arms held, and as such they are helpless. Most of the time (50%) they will have one limb held and are able to attack with a -3 penalty. The other 25% of the time the victim will both arms free and can attack the squid with only a -1 penalty.
If the squid looses more then 3 arms it will release the ship and flee. As it does the monster will release ink in the water leaving a cloud 60-ft deep by 80-ft wide.
Special Abilities
Constriction — Each tentacle that hits grabs its victim. Successive rounds do additional 2d6 crushing damage until victim is dead. Takes one round to eat dead victim.
Tentacle Severing — The only way to get a squid to release its victim is to sever the tentacle by causing 10 hp damage to it.
Ink Cloud — If the squid loses more than 3 arms it will release the ship and flee, releasing ink in the water leaving a cloud 60-ft deep by 80-ft wide.
Grasp Effects — Those grasped: 25% both arms held (helpless), 50% one limb held (attack at -3 penalty), 25% both arms free (attack at -1 penalty).