osric
osric| Frequency | Rare |
|---|---|
| Number appearing | 3d4 |
| Armor class | 4 |
| Move | 30-ft |
| Hit dice | 3 |
| % in lair | Nil (no lair) |
| Damage per attack | 1d4 |
| Special attacks | See below |
| Special defenses | None |
| Magic resistance | Standard |
| Intelligence | Non- |
| Alignment | Neutral |
| Size | Small |
These giant invertebrates typically dwell in ruins and upper dungeon levels, though some are found in forests as well. They usually seek to ambush their prey, jumping out from hiding. Their initial attack inflicts the damage indicated, and thereafter the giant tick drains 1d6 hp worth of blood automatically. Their bite can cause disease as a giant leech bite does.
Treasure: None.
Special Abilities
Blood Drain — After initial attack (1d4 damage), automatically drains 1d6 hp worth of blood per round.
Disease — Bite can cause disease as a giant leech bite does.
Ambush — Usually seek to ambush their prey, jumping out from hiding.
Source: OSRIC.
Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing.
License:
OGL-1.0a.