bfrpg

bfrpg
Number appearing2d4 ,Wild 6d10, Lair 6d10
Armor class14 (11)
Move20' Unarmored 30'
Hit dice1-1
Treasure typeR each; C in lair
Damage per attack1 weapon (1d6 or by weapon)
Morale7 or see below

Goblins are small, wicked humanoids that favor ambushes, overwhelming odds, dirty tricks, and any other edge they can devise. An adult goblin stands 3 to 3½ feet tall and weigh 40 to 45 pounds. Its eyes are usually bright and crafty-looking, varying in color from red to yellow. A goblin's skin color ranges from yellow through any shade of orange to a deep red; usually all members of a single tribe are about the same color. Goblins wear clothing of dark leather, tending toward drab, soiled-looking colors. They have Darkvision with a 30' range.

The statistics given above are for a standard Goblin in leather armor with a shield; they have a natural Movement rate of 30' and a natural Armor Class of 11.

Some goblins ride dire wolves into combat, and large groups of goblins will often employ them to track and attack their foes.

Special Abilities

Darkvision — 30' range.

Source: Basic Fantasy Role-Playing Game. Attribution: Chris Gonnerman / Basic Fantasy Project. License: CC-BY-SA-4.0.

osric

osric
FrequencyUncommon
Number appearing40d10
Armor class6
Move60-ft
Hit dice1-1
% in lair40%
Damage per attack1d6 or by weapon
Special attacksNone
Special defensesNone
Magic resistanceStandard
IntelligenceAverage (low)
AlignmentLawful evil
SizeSmall (4-ft tall)

Goblins are tribal, with the strongest ruling the tribe. The tribes all owe fealty to the goblin king. Some think goblins are a distant cousin to kobolds, and like their cousins they prefer to live underground. They detest direct sunlight, and will fight at -1 if exposed to it. They have infravision with 60-ft range.

Goblins are good cavers and have a chance (25%) to note new or unusual construction.

Goblins have a deep racial hatred of gnomes and dwarfs and will attack them on sight.

Goblins speak kobold, orcish, hobgoblin, lawful evil, and their own foul tongue.

See also: Nilbog (under "Other Creatures").

Goblins are small evil creatures with red eyes and a yellow to red coloured skin tone. They typically wear leather armour. They have an average lifespan of 50 years.

Special Abilities

Sunlight Weakness — Fight at -1 if exposed to direct sunlight.

Infravision — 60-ft range.

Caving Knowledge — 25% chance to note new or unusual construction.

Racial Hatred — Deep racial hatred of gnomes and dwarfs. Attack them on sight.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.