bfrpg
bfrpg| Number appearing | 1d6, Wild 1d8, Lair 1d8 |
|---|---|
| Armor class | 14 (12) |
| Move | 30' Unarmored 40' |
| Hit dice | 6 |
| Treasure type | C |
| Damage per attack | 1 gore/1 bite or 1 weapon (1d6/1d6 , 1d6+2 or by weapon + 2) |
| Morale | 11 |
Minotaurs are huge bull-headed humanoid monsters. A minotaur stands more than 7 feet tall and weighs about 700 pounds. Most minotaurs are very aggressive, and fly into a murderous rage if provoked or hungry. Although minotaurs are not especially intelligent, they possess innate cunning and logical ability. They never become lost, and can track enemies with 85% accuracy. They gain +2 to damage when using melee weapons due to their great Strength. Minotaurs often wear toughened hides for armor.
Special Abilities
Never Lost — They never become lost.
Tracking — Can track enemies with 85% accuracy.
Great Strength — Gain +2 to damage when using melee weapons due to their great Strength.
osric
osric| Frequency | Rare |
|---|---|
| Number appearing | 1d8 |
| Armor class | 6 |
| Move | 120-ft |
| Hit dice | 6+3 |
| % in lair | 20% |
| Treasure type | 1d12×1,000 cp (20%), 1d6×1,000 sp (30%), 1d4×1,000 ep (10%), 1d6 gems (25%), 1d3 jewellery (20%), any 2 magic items (10%) |
| Damage per attack | 2d4/1d4, or by weapon |
| Special attacks | None |
| Special defenses | Surprised only on a 1 |
| Magic resistance | Standard |
| Intelligence | Low |
| Alignment | Chaotic evil |
| Size | Large |
Minotaurs usually like to inhabit vast mazes whether they be underground or outdoors. They are excellent trackers (50% chance to track) and will always give chase if they can see their prey. These beasts are man-eaters and will attack savagely anything they think they can kill and eat. They are stupid and can be tricked.
They will attack with their horns for 2d4 damage if their opponent is medium sized. If their opponent is smaller they will bite for 1d4 damage. Many times minotaurs will carry a very large axe to use as a weapon instead.
Minotaurs can speak their own language and sometimes (25%) can speak common.
Special Abilities
Tracking — 50% chance to track.
Languages — Can speak their own language and sometimes (25%) can speak common.