← Bestiary

Normal Rat

bfrpg

bfrpg
Number appearing5d10, Wild 5d10, Lair 5d10
Armor class11
Move20' Swim 10'
Hit dice1 Hit Point
Treasure typeNone
Damage per attack1 bite per pack (1d6 + disease)
Morale5

These omnivorous rodents thrive almost anywhere. Normal rats attack as a swarm; each point of damage done to the swarm reduces their numbers by one animal.

Any rat bite has a 5% chance of causing a disease. A character who suffers one or more rat bites where the die roll indicates disease will sicken in 3d6 hours. The infected character will lose one point of Constitution per hour; after losing each point, the character is allowed a save vs. Death Ray (adjusted by the current Constitution bonus or penalty) to break the fever and end the disease. Any character reduced to zero Constitution is dead. See Constitution Point Losses in the Encounter section for details on regaining lost Constitution.

  • Note: The XP award for normal rats is for driving away or killing an entire pack of normal size. If the adventurers are forced to flee, the GM should award 3 XP per rat slain.

Special Abilities

Swarm Attack — Each point of damage done to the swarm reduces their numbers by one animal.

Disease — 5% chance of causing disease. Infected character sickens in 3d6 hours and loses one point of Constitution per hour. Save vs. Death Ray (adjusted by current Constitution bonus or penalty) after each point lost to break fever. Zero Constitution means death.

Source: Basic Fantasy Role-Playing Game. Attribution: Chris Gonnerman / Basic Fantasy Project. License: CC-BY-SA-4.0.