bfrpg

bfrpg
Number appearingWild 2d6
Armor class17
MoveSwim 50' (10')
Hit dice6
Treasure typeNone
Damage per attack1 bite (2d6)
Morale8

Sea serpents are, obviously, serpentine monsters which live in the sea. They range from 20' to 40' long. A sea serpent can choose to wrap around a ship and constrict; in this case, roll 2d10 for damage to the vehicle, and reduce any effective Hardness by half.

Special Abilities

Constrict Ship — Can wrap around a ship and constrict; roll 2d10 for damage to the vehicle, and reduce any effective Hardness by half.

Source: Basic Fantasy Role-Playing Game. Attribution: Chris Gonnerman / Basic Fantasy Project. License: CC-BY-SA-4.0.

osric

osric
FrequencyUncommon
Number appearing1d2
Armor class5
Move120-ft swimming
Hit dice10
% in lair5%
Treasure typeNone
Damage per attack1d6/3d6
Special attacksPoison, constrict
Special defensesNil
Magic resistanceNil
IntelligenceAnimal
AlignmentNeutral
SizeLarge (50-ft long)

Descriptions of sea serpents vary with the region in which they are found. Sometimes they appear as giant sea snakes and other times as dragon-like serpentine creatures with legs or flippers. What is known for certain is a sea serpent can be encountered in any ocean, sea, or large body of fresh water. Sea serpents have two attacks. It has a poisonous bite for 1d6 points of damage and death in 1d4 rounds, save vs poison to negate; and a coiling attack which can crush a ship or creature in 1d6+4 (5-10) rounds. Sea serpents are very territorial but are not otherwise aggressive, only attacking when hungry. Once a sea serpent attacks, however, it is fearless and relentless and will fight to the death. Sea serpents are capable of diving to great depths and staying underwater for long periods of time. Sea serpents only lair in caves in very deep water and tend to be solitary or, at most, a mated pair.

Special Abilities

Poisonous Bite — 1d6 points of damage and death in 1d4 rounds, save vs poison to negate.

Constrict — Coiling attack which can crush a ship or creature in 1d6+4 (5-10) rounds.

Deep Diving — Capable of diving to great depths and staying underwater for long periods of time.

Territorial — Very territorial but not otherwise aggressive, only attacking when hungry. Once attacking, fearless and relentless and will fight to the death.

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.