bfrpg
bfrpg| Number appearing | 1 |
|---|---|
| Armor class | 13 (see below) |
| Move | 40' |
| Hit dice | 1* (variable) |
| Treasure type | None |
| Damage per attack | 1 dagger or 1 spell (1d4 or per spell) |
| Morale | 12 |
A Skeletaire is the final form of a zombraire which has rotted away completely. It takes only half damage from edged weapons, and only a single point from arrows, bolts, and sling stones (plus any magical bonus). It can be Turned by a Cleric (as a zombie), and is immune to sleep, charm, and hold spells. A skeletaire never fails morale, and thus always fights until destroyed.
The statistics above are for a skeletaire formed from a 2nd-level Magic-user. A skeletaire will have HD equal to the character's level minus 1, and will save as a Magic-user of the level equal to its HD. The skeletaire cannot speak, but still retains the ability to prepare and cast spells as it did in life (but like a zombraire, it cannot learn new spells).
Special Abilities
Undead Resilience — Takes only half damage from edged weapons, and only a single point from arrows, bolts, and sling stones (plus any magical bonus).
Undead Immunities — Immune to sleep, charm, and hold spells.
Turn Resistance — Can be Turned by a Cleric (as a zombie).
Spellcasting — Retains the ability to prepare and cast spells as it did in life, but cannot learn new spells. Cannot speak.
Fearless — Never fails morale and always fights until destroyed.