osric
osric| Frequency | Common |
|---|---|
| Number appearing | 2d4 or 5d4 |
| Armor class | 3 |
| Move | 60-ft; 180-ft flying (AA:IV) |
| Hit dice | 3+3 |
| % in lair | 10% |
| Damage per attack | By weapon and/or 1d4/1d4 |
| Special attacks | See below |
| Special defenses | See below |
| Magic resistance | 25% |
| Intelligence | Low |
| Alignment | Lawful evil |
| Size | Small |
Spiked devils are small and weak compared to the other devils, but are amongst the most commonly seen types. They have scaly reddish skin and bat-like wings. A row of dark spines runs from their forehead to the base of their tail. Both their hands and feet have sharp claws.
In melee, they usually attack with a trident, fork, or similar pole arm. When flying and attacking a target on the ground, they can also attack with their clawed feet.
Spiked devils are typically used for herding assagim or lemures, or serving as a messenger for more powerful devils.
Treasure: These devils rarely have any sort of treasure or possessions beyond their weapon. Only when serving as a messenger are they likely to possess something of value. In these cases, the GM should decide what, if anything the spiked devil is carrying.
Special Abilities
Spines — Their spines are also an effective weapon, and burst into flame when plucked from the devil's back. If attacking from above, these devils can also shoot up to 12 of their spines (1d4 damage, like a dart). In melee, should they choose to grapple, 1d4 of the spines will damage the opponent. In any case, the spines should be considered as a flaming attack.
Spell-like Abilities — Spiked devils also have the following special abilities which they can use one at a time, at will: affect normal fires (as the 1st level magic user spell), change self (as the 1st level illusionist spell), command (as the 1st level cleric spell), produce flame (as the 2nd level druid spell), and scare (as the 2nd level magic user spell).
Summon Devil — Once per day they can attempt to summon a barbed devil (5% chance of success).