bfrpg
bfrpg| Number appearing | 3d6, Wild 3d6, Lair 5d8 |
|---|---|
| Armor class | 15 |
| Move | 20' Fly 60' |
| Hit dice | 1d4 Hit Points * |
| Treasure type | S |
| Damage per attack | 1 dagger or 1 spell (1d4 or by spell) |
| Morale | 7 |
Sprites are reclusive fey creatures, looking like tiny elves just a foot tall with dragonfly-like wings. They go out of their way to fight evil and ugliness and to protect their homelands. Sprites fight their opponents with spell-like abilities and pint-sized weaponry. They prefer ambushes and other trickery over direct confrontation.
Special Abilities
Remove Curse/Bestow Curse — Five sprites acting together can cast remove curse, or its reversed form bestow curse, once per day. The latter spell is often used as an attack.
osric
osric| Frequency | Rare |
|---|---|
| Number appearing | 10d10 |
| Armor class | 6 |
| Move | 90-ft; 180-ft flying (AA:III) |
| Hit dice | 1 |
| % in lair | 20% |
| Treasure type | In lair: 1d10×1,000 cp (25%), 1d6×1,000 sp (25%), 1d6×1,000 ep (15%), 1d2×1,000 gp (5%), 4d6 gems (45%), 2d4 jewellery (30%), 2 random scrolls (10%) |
| Damage per attack | By weapon |
| Special attacks | See below |
| Special defenses | See below |
| Magic resistance | Standard |
| Intelligence | Very |
| Alignment | Neutral good |
| Size | Small |
Sprites use daggers in melee, but prefer small bows (treat as a short bow, but half range and 1d3 damage per arrow). The arrows will be coated with sleep poison (save vs poison or slumber for 1d6 hours). They can become invisible at will, detect evil at will as per the spell, and move in complete silence.
They will typically only attack evil creatures or those that blunder through their homes. Evil things will be slain, others removed in their sleep to somewhere far away.
Special Abilities
Sleep Poison Arrows — Arrows coated with sleep poison (save vs poison or slumber for 1d6 hours).
Invisibility — Can become invisible at will.
Detect Evil — Detect evil at will as per the spell.
Silent Movement — Move in complete silence.