osric

osric
FrequencyRare
Number appearing1
Armor class0
Move120-ft; 180-ft flying (AA:IV)
Hit dice6
% in lair5%
Treasure typeIf encountered in their lair, a succubus will have 3d6×1,000 pp (30%), 2d10 gems (55%), 1d12 jewellery (50%) and perhaps a random magic item (15%).
Damage per attack1d3
Special attacksEnergy drain
Special defenses+1 or better magic weapon to hit
Magic resistance70%
IntelligenceExceptional
AlignmentChaotic evil
SizeMan-sized

These solitary demons are always female. In their true form they look like stunningly beautiful, and naked, humanoid women with leathery bat wings sprouting from their back. They are immune to normal melee and missile weapons and a +1 or better magical weapon is needed to hit them.

In the Abyss, the succubi reign over lesser demons through intimidation and trickery. They also prize treasure, especially gems and jewellery.

Special Abilities

Darkness — At will, they can cause darkness (5-ft radius).

Spell-like Abilities — They are able to use the following abilities at will one at a time: become æthereal (as per the magic item oil of æthereality), charm person (as the 1st level magic user spell), ESP (as the 2nd level magic user spell), clairaudience (as the 3rd level magic user spell), suggestion (as the 3rd level magic user spell), polymorph self (humanoid shapes only, otherwise as the 4th level magic user spell), or gate (as the 9th level magic user spell) a class D demon (70% chance) or a class E demon (30% chance) with a 4 in 10 chance of success.

Kiss — Their most prominent ability is their kiss, which they inflict on their charmed or unconscious victims. Each kiss drains one level from the victim and they may kiss a particular victim but once a day.

Mating — If they take a liking to a particular victim, a succubus may mate with a human male, producing a demonette (see listing for further details).

Source: OSRIC. Attribution: Stuart Marshall, with Matthew J. Finch / Black Blade Publishing. License: OGL-1.0a.