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Water Termite, Giant

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Number appearingWild 1d4
Armor class13
MoveSwim 30'
Hit dice1 to 4
Treasure typeNone
Damage per attack1 spray (Stun)
Morale10

Giant water termites vary from 1' to 5' in length. They attack using a noxious spray with a range of 5' which stuns the target for a full turn on a hit; a save vs. Poison is allowed to avoid the effect. A stunned character can neither move nor take action for the remainder of the current round and all of the next one.

However, the primary concern regarding these monsters is the damage they can do to boats and ships. Each creature can do 2d4 points of damage to a ship's hull per round (no roll required) for a number of rounds equal to 1d4 plus the creature's hit dice total; after this time, the monster is full. They eat noisily.

These creatures are found in fresh and salt water as well as in swamps. The freshwater variety tend to be smaller, 1-2 hit dice, the saltwater variety 3-4 hit dice, and those found in swamps range from 2-3 hit dice.

Special Abilities

Stunning Spray — Range 5'. On hit, stuns target for a full turn. Save vs. Poison negates. Stunned character can neither move nor take action for remainder of current round and all of next round.

Ship Damage — Does 2d4 points of damage to ship's hull per round (no roll required) for 1d4 + hit dice rounds, then full. Eats noisily.

Habitat Variants — Freshwater variety: 1-2 hit dice. Saltwater variety: 3-4 hit dice. Swamp variety: 2-3 hit dice.

Source: Basic Fantasy Role-Playing Game. Attribution: Chris Gonnerman / Basic Fantasy Project. License: CC-BY-SA-4.0.