bfrpg
bfrpg| Number appearing | 1d4, Lair 1d6 |
|---|---|
| Armor class | 15 (m) |
| Move | Fly 80' |
| Hit dice | 4** |
| Treasure type | E |
| Damage per attack | 1 touch (1d6 + energy drain (1 level)) |
| Morale | 12 |
Wraiths are incorporeal creatures born of evil and darkness. In some cases, the grim silhouette of a wraith might appear armored or outfitted with weapons. This appearance does not affect the creature's AC or combat abilities but only reflects the shape it had in life.
Like all undead, they may be Turned by Clerics and are immune to sleep, charm and hold magics. Due to their incorporeal nature, they cannot be harmed by non-magical weapons.
Special Abilities
Energy Drain — Touch attack drains 1 level.
Undead — May be Turned by Clerics. Immune to sleep, charm and hold magics.
Incorporeal — Cannot be harmed by non-magical weapons.
osric
osric| Frequency | Uncommon |
|---|---|
| Number appearing | 2d6 |
| Armor class | 4 |
| Move | 120-ft; 240-ft flying (AA:IV) |
| Hit dice | 5+3 |
| % in lair | 25% |
| Treasure type | (in lair only) 1d10×1,000 cp (5%); 1d12×1,000 sp (25%); 1d6×1,000 ep (25%); 1d8×1,000 gp (25%); 1d12 gems (15%); 1d8 jewellery (10%); 3 magic items plus 1 scroll (25%) |
| Damage per attack | 1d6+level drain |
| Special attacks | Level drain |
| Special defenses | Only hit by silver or magic weapons; immune to certain spells |
| Magic resistance | Standard |
| Intelligence | Very |
| Alignment | Lawful evil |
| Size | Man-sized |
Wraiths are insubstantial undead creatures that exist partially in the negative material plane, giving them the power to drain one level of experience when they score a hit upon an opponent. In sunlight, the wraith cannot drain levels. Wraiths are shadowy, man-like shapes, dark and indistinct.
Special Abilities
Level Drain — Drain one level of experience when they score a hit upon an opponent. In sunlight, the wraith cannot drain levels.
Resistance to Weapons — Silver weapons inflict only half damage upon a wraith; magical weapons inflict full damage.
Immunities — Immune to cold damage, charms, sleep and hold spells.